Welcome!
I’m Christina, the Game Design Director and Lead Level Designer at Treehouse Games, working on Voyagers of Nera.
I’m a game designer with 10 years of experience and have worked at studios such as Bungie and Deep Silver Volition before landing at Treehouse Games.
As a designer I enjoy delving into systems design, world building, level design, and social design. I’m passionate about design craft, mentorship and helping other designers realize their potential. In my free time I work on stylized 3D environment art, level design, and various personal projects in Unreal Engine.
Some of my favorite games are Final Fantasy XIV, Wanderstop, and Fields of Mistria; I enjoy games with deep progression systems, interesting worlds, opportunities for social collaboration, and personal expression.
Professional Work
Personal Work
A week long game jam project I created with a team of 11 people, in which I was responsible for designing the creative pitch, designed gameplay systems, and was the lead level designer. We worked in Unreal Engine 4 to create a VR spell-casting game where players used gesture based spells to defeat each other in one on one combat.












